- September 30/2007 (Created)

Revised: Jun 25, 08

 

>> Nintendo 64 Controller Configuration…

 

For those whom don’t know how to setup the right buttons…

 

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· Knowing The Layout…

 

 

   There is the Analog, the middle control stick (usually the control that moves the main character or vehicle…), a Digital Pad, the up/down/right/left gray directional pad (usually not used for anything, though Kirby 64 uses it to move instead of the Analog and Turok uses it for crouching and aiming/zooming the sniper…), two action buttons, A and B. (A is blue and B is green on the original controller…), four C-Buttons, the four yellow up/down/right/left buttons (used for extra action buttons or moving game-view camera around…), two shoulder buttons, L and R, a Z-Trigger button (used for firing, etc...) and a Start Button (used to pause, quit, or set game options…), to program and completely control the game.

 

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· Selecting A Controller…

 

Now you know this fact, lets find a perfect controller…

 

(Ideal PC controller layout: Logitech Dual Action – One Digital Pad, Two Analogs, & Ten Programmable Buttons…)

 

 

(Another ideal is a GameMon - Universal USB Adapter… Allows use of an actual Gamecube, Playstation, & Xbox controller. Runs for the value of $10.00 and comes with a set of drivers to install. Supposedly sold at a Wal-Mart Super Center… A Gamecube controller works great, though a Playstation controller handles more buttons as of the one I listed above…)

 

 

   One free control stick is best for the Analog, since it handles movements of 360 degrees (a full circle), which a directional pad cannot. A directional pad for the barley used Digital Pad, two free shoulder buttons for L and R, two free action buttons for A and B, another set of four free action buttons or another free control stick for the C-Buttons, a free shoulder button for the Z-Trigger, and don't forget the Start Button, set that to a middle button if possible…

 

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· Creating The Layout…

 

Now we got this down, you need to select an input plug-in for the controller…

 

-         N-Rage’s Direct Input (Using Current Version – 8 v2 1.82)

-         Jabo’s Direct Input (Using Current Version – 7 v1.7.0.2)

 

 

NOTE: If one input gives any movement delay problems in certain games, try using the other one, as may be an issue with the plug-in within the game itself…

 

    Each plug-in has their own profiles, so you might have to set up the buttons a couple of times… For the Controls, the Analog Stick Range should be around 65% to 100%, depending on if your using a non “touchy” control stick. As for the Devices, the DeadZone should be set as low as you can, 0% works best, but might not allow you to slow down the speed of the character or vehicle. If your controller has built-in motors, unselect Visual Rumble and select Constant Force instead with Rumble Strength of 50% to 100%, depending on your vibration power, and have the “Controller Pack” set as Rumble Pack, though games that use the Memory Pack might need that selected after data loading. RawData should be selected and checked to “force” the results, unless you want the emulator to “decide” it for you…

 

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Now you should be set, but never be afraid to experiment with other options and plug-ins…

 

 

- The Drifter Himself

(Desert_Drifter@hotmail.com)